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The original Fire Emblem Warriors blended the art style of the Fire Emblem series with the pre-established Dynasty Warriors gameplay design, and as a result ended up making for a satisfying gameplay experience. Regardless, Three Hopes needs to identify which of these issues it can tackle and either face them head on, or limit its scope accordingly to adjust for a more satisfying gameplay experience. There could be several reasons why Hyrule Warriors: Age of Calamity suffered technical issues on the Nintendo Switch: Be it the technical limitations of the hardware, incompatibility from the game's engine, or new difficulties presented in attempting to recreate the art style of The Legend of Zelda: Breath of the Wild in a completely different game engine. Both from a visual and performance standpoint, Age of Calamity was often held back in its scope due to its technical limitations, and this is a key element that Three Hopes needs to remedy. However, to many, Age of Calamity failed at this core element due to the game's technical performance on the Nintendo Switch hardware.
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Dynasty Warriors games live or die by how satisfying the combat feels, how exhilarating the sensation of mowing down thousands of enemies in droves can be. The first and possibly most important element of Hyrule Warriors: Age of Calamity that Fire Emblem Warriors: Three Hopes needs to improve on is the game's technical performance. Technical Improvements Over Age of Calamity RELATED: Fire Emblem Warriors: Three Hopes Announced for Switch with Release Date Given the potential of Fire Emblem Warriors: Three Hopes, it can learn a lot from Age of Calamity. However, for all of its success, Age of Calamity's execution did leave a lot to be desired. It especially makes sense given the success of 2020's Hyrule Warriors: Age of Calamity, which reunited the Legend of Zelda series with Dynasty Warriors' gameplay to deliver an alternate universe prequel to The Legend of Zelda: Breath of the Wild. Given Nintendo's relationship with Koei Tecmo and the development partnership it shared with Fire Emblem studio Intelligent Systems during the development of Fire Emblem: Three Houses, a project like this makes sense. Instead, Koei Tecmo surprised fans by announcing that instead of the next mainline entry, the next Fire Emblem game will be a follow-up to both 2017's Fire Emblem Warriors and 2019's Fire Emblem: Three Houses, under the title Fire Emblem Warriors: Three Hopes. However, they have no slots, and they will be phased out of use once the player has gained Scrolls and Opuses for their Units.Īdditionally, a non-Fire Emblem amiibo scanned for the amiibo gift option will grant a random reward, which includes gold of a varying amount (500, 5,000, and 50,000), materials for crafting Crests, and weapons of varying quality.Given the series' release history, many were expecting the next mainline entry in the Fire Emblem series to be announced during the recent Nintendo Direct. Chrom drops Chrom's Training Sword while Tiki drops Tiki's Tear- both weapons are E-Rank weapons that require no upgrades to equip, and are significantly more powerful than the majority of dropped weapons of similar ranks. The first time you scan one of the two amiibo released alongside the game, Chrom and Tiki, instead of a random Sword or Dragonstone, you receive an exclusive named weapon of significant power. Interestingly, Alm is counted as a second Celica figure. Once you have unlocked the character the amiibo is based on, the figure will only add weapons of the class used by that character- so Marth only add new Swords, while Robin adds Tomes. When using the amiibo gift option in the Extras menu, scanning a figure will add a random item of varying quality levels to your inventory. All Fire Emblem franchise amiibo can be scanned into Fire Emblem Warriors, with up to five possible amiibo scans available each day.